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	<title>Comments on: Rough Interface Sketching</title>
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	<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/</link>
	<description>Because every IA has something funky up their sleeve</description>
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		<title>By: Bubble Frames &#8250; Wireframes Magazine</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-519</link>
		<dc:creator>Bubble Frames &#8250; Wireframes Magazine</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-519</guid>
		<description>[...] Rough Interface Sketching [...]</description>
		<content:encoded><![CDATA[<p>[...] Rough Interface Sketching [...]</p>
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		<title>By: Jakub Linowski</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-374</link>
		<dc:creator>Jakub Linowski</dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-374</guid>
		<description>True. Sometimes we just sketch for ourselves as well, as the sketches &quot;talk back&quot; and lead to new ideas. Perhaps this is the intention of such roughness more so than the intention to share the sketch with others at this point in time. </description>
		<content:encoded><![CDATA[<p>True. Sometimes we just sketch for ourselves as well, as the sketches &quot;talk back&quot; and lead to new ideas. Perhaps this is the intention of such roughness more so than the intention to share the sketch with others at this point in time.</p>
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		<title>By: Darren Azzopardi</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-368</link>
		<dc:creator>Darren Azzopardi</dc:creator>
		<pubDate>Mon, 02 Mar 2009 09:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-368</guid>
		<description>If I can take a snippet of your reply,   &quot;...energy is required to convey the meanings...&quot; Rough sketches are roughly both I feel.  
 
Some features are drawn out of habbit and are possibly used to help the momentum of the design stage roll on whilst others are thought about cafeully.  
 
If I could take the image used for an example. To let anyone see it would probably, 9 times of 10, require me to correct them as what they are seeing is not what i intended, so their perception is not similar to the designers as its a rough sketch. It probably would inspire conversation, you&#039;re right there, but would include the designer repeating what he means, what  that is, etc. Thats part of the conversation I would like to take out.  
 
My point is when is a rough sketch not a rough sketch? When more energy is put into conveying the meaning the essence of a &quot;rough sketch&quot; deteriorates. 
 
p.s I havent read your recent articles but they sound very interesting. :) </description>
		<content:encoded><![CDATA[<p>If I can take a snippet of your reply,   &quot;&#8230;energy is required to convey the meanings&#8230;&quot; Rough sketches are roughly both I feel.  </p>
<p>Some features are drawn out of habbit and are possibly used to help the momentum of the design stage roll on whilst others are thought about cafeully.  </p>
<p>If I could take the image used for an example. To let anyone see it would probably, 9 times of 10, require me to correct them as what they are seeing is not what i intended, so their perception is not similar to the designers as its a rough sketch. It probably would inspire conversation, you&#039;re right there, but would include the designer repeating what he means, what  that is, etc. Thats part of the conversation I would like to take out.  </p>
<p>My point is when is a rough sketch not a rough sketch? When more energy is put into conveying the meaning the essence of a &quot;rough sketch&quot; deteriorates. </p>
<p>p.s I havent read your recent articles but they sound very interesting. :)</p>
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		<title>By: Jakub Linowski</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-363</link>
		<dc:creator>Jakub Linowski</dc:creator>
		<pubDate>Mon, 02 Mar 2009 02:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-363</guid>
		<description>I&#039;m not sure I agree that such a rough sketch should not be shown to others at this point in time. I think it could still inspire conversations with others quite early on, but perhaps more energy is required to convey the meanings. It&#039;s your sample though, so you probably know best. :) </description>
		<content:encoded><![CDATA[<p>I&#039;m not sure I agree that such a rough sketch should not be shown to others at this point in time. I think it could still inspire conversations with others quite early on, but perhaps more energy is required to convey the meanings. It&#039;s your sample though, so you probably know best. :)</p>
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		<title>By: Darren Azzopardi</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-360</link>
		<dc:creator>Darren Azzopardi</dc:creator>
		<pubDate>Mon, 02 Mar 2009 00:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-360</guid>
		<description>Interesting comments (the creators post),  I feel your over analyzing the &quot;rough sketch&quot; phase of its vital role in early development / design stage. Final ideas are rarely created in such a streamlined manner. 
 
These particular designs are the very first drafts, mainly for the purpose of the creators own calarity. So showing this stage to anyone would ofcourse only invite inept questions. 
 
The next stage would be then to strip the design down, have minimal or no annotation,  then possibly move to a clean wireframe, as at this point we have determined what the design will be, what functions, image, text, etc...and maybe at this stage the design is strong enough to be seen by others...or so i would like to think :) </description>
		<content:encoded><![CDATA[<p>Interesting comments (the creators post),  I feel your over analyzing the &quot;rough sketch&quot; phase of its vital role in early development / design stage. Final ideas are rarely created in such a streamlined manner. </p>
<p>These particular designs are the very first drafts, mainly for the purpose of the creators own calarity. So showing this stage to anyone would ofcourse only invite inept questions. </p>
<p>The next stage would be then to strip the design down, have minimal or no annotation,  then possibly move to a clean wireframe, as at this point we have determined what the design will be, what functions, image, text, etc&#8230;and maybe at this stage the design is strong enough to be seen by others&#8230;or so i would like to think :)</p>
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		<title>By: juarezpaf</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-352</link>
		<dc:creator>juarezpaf</dc:creator>
		<pubDate>Sun, 01 Mar 2009 14:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-352</guid>
		<description>Really good point. I already saw many sketches very difficult to understand. When I make my sketches I try let them self explanatory.  </description>
		<content:encoded><![CDATA[<p>Really good point. I already saw many sketches very difficult to understand. When I make my sketches I try let them self explanatory.</p>
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		<title>By: Aaron Irizarry</title>
		<link>http://wireframes.linowski.ca/2009/02/rough-interface-sketching/comment-page-1/#comment-304</link>
		<dc:creator>Aaron Irizarry</dc:creator>
		<pubDate>Tue, 24 Feb 2009 20:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=413#comment-304</guid>
		<description>Very god point... i rough sketch things initially then take them into a wire-framing software as to communicate my madness to others a bit easier. 
 
~ Aaron I </description>
		<content:encoded><![CDATA[<p>Very god point&#8230; i rough sketch things initially then take them into a wire-framing software as to communicate my madness to others a bit easier. </p>
<p>~ Aaron I</p>
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