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	<title>Comments on: Wireframing Visual Priority with Tone</title>
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	<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/</link>
	<description>Because every IA has something funky up their sleeve</description>
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		<title>By: Wireframes Magazine</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-1881</link>
		<dc:creator>Wireframes Magazine</dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-1881</guid>
		<description>[...] Wireframing Visual Priority with Tone [...]</description>
		<content:encoded><![CDATA[<p>[...] Wireframing Visual Priority with Tone [...]</p>
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		<title>By: Emphasis Techniques in Sketching &#8250; Wireframes Magazine</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-1600</link>
		<dc:creator>Emphasis Techniques in Sketching &#8250; Wireframes Magazine</dc:creator>
		<pubDate>Tue, 26 May 2009 16:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-1600</guid>
		<description>[...] Wireframing Visual Priority with Tone [...]</description>
		<content:encoded><![CDATA[<p>[...] Wireframing Visual Priority with Tone [...]</p>
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		<title>By: Prioritizing Elements with Numbers &#8250; Wireframes Magazine</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-564</link>
		<dc:creator>Prioritizing Elements with Numbers &#8250; Wireframes Magazine</dc:creator>
		<pubDate>Fri, 20 Mar 2009 18:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-564</guid>
		<description>[...] Wireframing Visual Priority with Tone [...]</description>
		<content:encoded><![CDATA[<p>[...] Wireframing Visual Priority with Tone [...]</p>
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		<title>By: Graph Paper Layout Sketch &#8250; Wireframes Magazine</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-315</link>
		<dc:creator>Graph Paper Layout Sketch &#8250; Wireframes Magazine</dc:creator>
		<pubDate>Wed, 25 Feb 2009 09:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-315</guid>
		<description>[...] sketch like this is just more evidence that the wireframe overlaps greatly with graphic design - a case made earlier. This overlap suggests once again that the wireframe can be grounds for collaboration between [...]</description>
		<content:encoded><![CDATA[<p>[...] sketch like this is just more evidence that the wireframe overlaps greatly with graphic design &#8211; a case made earlier. This overlap suggests once again that the wireframe can be grounds for collaboration between [...]</p>
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		<title>By: Christophe Renaut</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-107</link>
		<dc:creator>Christophe Renaut</dc:creator>
		<pubDate>Tue, 27 Jan 2009 15:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-107</guid>
		<description>Great post. But however, when &#039;high def&#039; wireframes are presented to our customers, they sometimes make me feel that my wireframes are &#039;better&#039; than what they could actually see in the early graphical designed screens. I always feel a bit disturbed by these remarks, although &#039;force&#039; me to explain the overall design methodology, offering clarity to everyone&#039;s job in the team. So go go for highly designed and interactive prototypes! </description>
		<content:encoded><![CDATA[<p>Great post. But however, when &#039;high def&#039; wireframes are presented to our customers, they sometimes make me feel that my wireframes are &#039;better&#039; than what they could actually see in the early graphical designed screens. I always feel a bit disturbed by these remarks, although &#039;force&#039; me to explain the overall design methodology, offering clarity to everyone&#039;s job in the team. So go go for highly designed and interactive prototypes!</p>
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		<title>By: Tyesha</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-101</link>
		<dc:creator>Tyesha</dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-101</guid>
		<description>I 100% agree with Matthieu.  The wireframe is the visual expression of all the discovery and strategy work.  &quot; Designing wireframes is the last and (usually) the easiest part of the conception phase.&quot;  - This is usually how it goes on my teams too.  I often don&#039;t even start wireframing until the designer (in partnership with me) has a chance to come up with a visual approach, I then take this basic concept and use it to influence the page layouts I create in the wires.   
 
I think every designer will love you to death if you can give them a system for understanding hierarchy and prioritization of elements on the page. I often literally number elements on the page 1-XX. This method also works good in client discussions to get sign off on priorities. 
 
Beautiful wire by the way:) </description>
		<content:encoded><![CDATA[<p>I 100% agree with Matthieu.  The wireframe is the visual expression of all the discovery and strategy work.  &quot; Designing wireframes is the last and (usually) the easiest part of the conception phase.&quot;  &#8211; This is usually how it goes on my teams too.  I often don&#039;t even start wireframing until the designer (in partnership with me) has a chance to come up with a visual approach, I then take this basic concept and use it to influence the page layouts I create in the wires.   </p>
<p>I think every designer will love you to death if you can give them a system for understanding hierarchy and prioritization of elements on the page. I often literally number elements on the page 1-XX. This method also works good in client discussions to get sign off on priorities. </p>
<p>Beautiful wire by the way:)</p>
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		<title>By: Marko Kolar</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-90</link>
		<dc:creator>Marko Kolar</dc:creator>
		<pubDate>Sat, 24 Jan 2009 13:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-90</guid>
		<description>great! thanks for this post. i use monochrome wireframes after sketching idea to paper. Tone is more useful as colors in wireframing. thats true!  </description>
		<content:encoded><![CDATA[<p>great! thanks for this post. i use monochrome wireframes after sketching idea to paper. Tone is more useful as colors in wireframing. thats true!</p>
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		<title>By: Bruno Figueiredo</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-87</link>
		<dc:creator>Bruno Figueiredo</dc:creator>
		<pubDate>Fri, 23 Jan 2009 23:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-87</guid>
		<description>I have a design background so it really bothered me to design bland wireframes in the beginning. Now my wireframes are usually in colour. I choose one random color (usually the client&#039;s colour), grey and I follow the traffic light system for alerts (yellow), critical info (red), green (confirmation) and blue (information). I also use simple shades ans shadows. Other than that I always used different tones to convey visual priorities and different sized text. In the end I found that clients love them because they&#039;re easier to understand. And designers understand better the reasons behind my reasonings. </description>
		<content:encoded><![CDATA[<p>I have a design background so it really bothered me to design bland wireframes in the beginning. Now my wireframes are usually in colour. I choose one random color (usually the client&#039;s colour), grey and I follow the traffic light system for alerts (yellow), critical info (red), green (confirmation) and blue (information). I also use simple shades ans shadows. Other than that I always used different tones to convey visual priorities and different sized text. In the end I found that clients love them because they&#039;re easier to understand. And designers understand better the reasons behind my reasonings.</p>
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		<title>By: Brendan Falkowski</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-86</link>
		<dc:creator>Brendan Falkowski</dc:creator>
		<pubDate>Fri, 23 Jan 2009 20:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-86</guid>
		<description>Love this idea. I tended to group related content by color in wireframes, but monochrome appears more logical. Enforcing the hierarchy by lightness rather than hue looks effective. Will give this a try. </description>
		<content:encoded><![CDATA[<p>Love this idea. I tended to group related content by color in wireframes, but monochrome appears more logical. Enforcing the hierarchy by lightness rather than hue looks effective. Will give this a try.</p>
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		<title>By: Yandle</title>
		<link>http://wireframes.linowski.ca/2009/01/wireframing-visual-priority-with-tone/comment-page-1/#comment-81</link>
		<dc:creator>Yandle</dc:creator>
		<pubDate>Fri, 23 Jan 2009 18:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=172#comment-81</guid>
		<description>After sketching and &#039;&lt;a href=&quot;http://wireframes.linowski.ca/?p=96&quot; rel=&quot;nofollow&quot;&gt;stickyframing&lt;/a&gt;&#039;, I usually make HTML prototypes.  
  
I&#039;m now thinking it might be a good idea to add classes &#039;1&#039;, &#039;2&#039;, &amp; &#039;3&#039;, allowing elements to be prioritised. A standard style sheet can then be added for applying the kind of shading illustrated here.  
  
Nice and simple. </description>
		<content:encoded><![CDATA[<p>After sketching and &#39;<a href="http://wireframes.linowski.ca/?p=96" rel="nofollow">stickyframing</a>&#39;, I usually make HTML prototypes.  </p>
<p>I&#39;m now thinking it might be a good idea to add classes &#39;1&#39;, &#39;2&#39;, &amp; &#39;3&#39;, allowing elements to be prioritised. A standard style sheet can then be added for applying the kind of shading illustrated here.  </p>
<p>Nice and simple.</p>
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