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	<title>Wireframes Magazine &#187; sketch</title>
	<atom:link href="http://wireframes.linowski.ca/tag/sketch/feed/" rel="self" type="application/rss+xml" />
	<link>http://wireframes.linowski.ca</link>
	<description>Because every IA has something funky up their sleeve</description>
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		<title>Persona Template</title>
		<link>http://wireframes.linowski.ca/2011/03/persona-template/</link>
		<comments>http://wireframes.linowski.ca/2011/03/persona-template/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 18:41:07 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Samples]]></category>
		<category><![CDATA[Templates]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2751</guid>
		<description><![CDATA[A persona template has just been shared by the folks over at Orange Bus. Perhaps what might be interesting about this particular one is that it invites quick and dirty hand drawing or writing. A lot of the other personas out there, from what I&#8217;ve seen in the past, look pretty well polished. This one [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb188.jpg" alt="" /><br />
A <a href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/PersonaTemplate.pdf">persona template</a> has just been shared by the folks over at <a href="http://www.orangebus.co.uk/">Orange Bus</a>. Perhaps what might be interesting about this particular one is that it invites quick and dirty hand drawing or writing. A lot of the other personas out there, from what I&#8217;ve seen in the past, look pretty well polished. This one on the other hand is a lot more doodle compatible. It comes with fill in the blank spaces for basic naming, portrait, a back story, motivations, frustrations, their ideal experience, and a summary quote. Nice!</p>
<p><em>Credits: <a href="http://www.orangebus.co.uk/">Joanne Richardson</a></em> </p>
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		<slash:comments>6</slash:comments>
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		<title>Business Model Canvas – Facilitator Cards</title>
		<link>http://wireframes.linowski.ca/2010/12/business-model-canvas-%e2%80%93-facilitator-cards/</link>
		<comments>http://wireframes.linowski.ca/2010/12/business-model-canvas-%e2%80%93-facilitator-cards/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 14:16:51 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Templates]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[user journey]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2641</guid>
		<description><![CDATA[Jason does quite a lot of collaborative sketching, business modelling and multidisciplinary design workshops. Recently he shared a set of downloadable cards in PDF form that are aimed at helping to facilitate such sessions. The cards help move the conversation away from the tactical nature of interface design to more high level business strategy with [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Business Model Canvas – Facilitator Cards" href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/full180.png" rel="shadowbox"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb180.jpg" alt="" /></a><br />
Jason does quite a lot of collaborative sketching, business modelling and multidisciplinary design workshops. Recently he shared a set of downloadable <a href="http://jasonfurnell.wordpress.com/2010/12/02/business-model-canvas-facilitator-cards/">cards</a> in PDF form that are aimed at helping to facilitate such sessions. The cards help move the conversation away from the tactical nature of interface design to more high level business strategy with keywords such as: customers, channels, cost structure and value proposition. Additionally, he also wrote up an awesome blog post about <a href="http://jasonfurnell.wordpress.com/2010/12/01/facilitating-collaborative-design-workshops-a-step-by-step-guide-for-rapidly-creating-a-shared-vision-for-execution/">facilitating a collaborative process</a>, which sheds more context into how these cards could be used. It&#8217;s always interesting to see design intersect with other disciplines (such as business in this case). Thanks Jason!</p>
<p><em>Credits: <a href="http://jasonfurnell.wordpress.com">Jason Furnell</a></em></p>
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		<slash:comments>2</slash:comments>
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		<title>iPad Sketch Elements AI</title>
		<link>http://wireframes.linowski.ca/2010/12/ipad-sketch-elements-ai/</link>
		<comments>http://wireframes.linowski.ca/2010/12/ipad-sketch-elements-ai/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 14:09:37 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Templates]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2633</guid>
		<description><![CDATA[Teehan+lax just released the iPad Sketch Elements for Adobe Illustrator to complement the existing iPhone counterpart. The downloadable file contains a number of useful sketch style UI components (such as the keyboard, browser bars, system bars, etc) that can used to speed up an exploration process. Thanks! Credits: Chris Tanner &#8211; teehan+lax]]></description>
			<content:encoded><![CDATA[<p><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb179.jpg" alt="" /><br />
Teehan+lax just released the <a href="http://www.teehanlax.com/blog/2010/11/28/ipad-sketch-elements-ai/">iPad Sketch Elements</a> for Adobe Illustrator to complement the existing <a href="http://www.teehanlax.com/blog/2010/05/17/iphone-sketch-elements-ai/">iPhone counterpart</a>. The downloadable file contains a number of useful sketch style UI components (such as the keyboard, browser bars, system bars, etc) that can used to speed up an exploration process. Thanks!</p>
<p><em>Credits: <a href="http://www.teehanlax.com/">Chris Tanner</a> &#8211; teehan+lax</em> </p>
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		<slash:comments>1</slash:comments>
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		<title>500 Storyboard Tutorials &amp; Resources</title>
		<link>http://wireframes.linowski.ca/2010/11/500-storyboard-tutorials-resources/</link>
		<comments>http://wireframes.linowski.ca/2010/11/500-storyboard-tutorials-resources/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 14:49:58 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2626</guid>
		<description><![CDATA[Filmmakers have been sketching, storyboarding and playing with the element of time for quite a while now and we can definitely learn from them. Here comes an inspirational resource loaded with tutorials and videos on the topic of storyboarding. It contains tips on showing movement, zooming, panning and highlighting story points. Perhaps one interesting thing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb178.jpg" alt="" /><br />
Filmmakers have been sketching, storyboarding and playing with the element of time for quite a while now and we can definitely learn from them. Here comes an <a href="http://filmmakeriq.com/2010/10/500-storyboard-tutorials-resources/">inspirational resource</a> loaded with tutorials and videos on the topic of storyboarding. It contains tips on showing movement, zooming, panning and highlighting story points. Perhaps one interesting thing that emerges as one looks at these screens is that only minimal amounts of drawing is done in order to convey screen-to-screen changes more clearly. Could be great to pick some ideas up from these guys.</p>
<p>In addition there is also a list of storyboarding software, such as <a href="http://www.celtx.com/">Celtx</a>, that can be used for this process. Enjoy.</p>
<p><em>Credits: <a href="http://www.FilmmakerIQ.com/">FilmmakerIQ.com</a></em> </p>
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		<title>SketchWizard</title>
		<link>http://wireframes.linowski.ca/2010/10/sketchwizard/</link>
		<comments>http://wireframes.linowski.ca/2010/10/sketchwizard/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 17:23:14 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2589</guid>
		<description><![CDATA[A rather interesting experimental wizard of oz sketching tool has been developed a few years ago by a group at the University of Washington. The setup requires two separate monitors with the user on one and the designer on another. The person evaluating the prototype can then use a standard computer or a pen based [...]]]></description>
			<content:encoded><![CDATA[<p><a title="SketchWizard" href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/full174.png" rel="shadowbox"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb174.jpg" alt="" /></a><br />
A rather interesting experimental <a href="http://dub.washington.edu:2007/projects/sketchwizard/">wizard of oz sketching tool</a> has been developed a few years ago by a group at the University of Washington. The setup requires two separate monitors with the user on one and the designer on another. The person evaluating the prototype can then use a standard computer or a pen based input to perform actions on one monitor. While the screen pauses on the user&#8217;s monitor, the designer (acting as the wizard) then spontaneously draws up or selects what the user will see as a consequence, and so on.</p>
<p>Today&#8217;s popular prototyping tools for the most part rely on a similar approach to handling interactivity, which might be a bit stale. There is a large focus on trying to predict all possible interactions in advance and prerecording event handlers (such as onclicks and mouseovers) ahead of time. I find SketchWizard on the other hand provides a more spontaneous way of playing out interactions with a prototype. While it alleviates the need to have everything thought out before hand, the one catch might be that the user has to occasionally wait a few seconds longer before a new screen comes into view (as the designer is preparing it quietly on the other end). Perhaps it would be interesting to see more prototyping tools take on this approach as well.</p>
<p>There are <a href="http://dub.washington.edu:2007/projects/sketchwizard/">binary releases and videos</a> available right there on the project page.</p>
<p><em>Credits: Richard C. Davis, T. Scott Saponas, James A. Landay</em></p>
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		<title>ILoveSketch: 3D Sketching</title>
		<link>http://wireframes.linowski.ca/2010/06/ilovesketch-3d-sketching/</link>
		<comments>http://wireframes.linowski.ca/2010/06/ilovesketch-3d-sketching/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 14:11:35 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2458</guid>
		<description><![CDATA[ILoveSketch is a 3D curve sketching system done as an academic project by a few University of Toronto students. The software tool looks like it allows designers to draw out concepts using a tablet based system while automatically approximating the drawn curves in a 3D space. Designers can easily zoom, pan, and tumble through their [...]]]></description>
			<content:encoded><![CDATA[<p><a title="ILoveSketch" rel="shadowbox;width=640;height=480;" href="http://vimeo.com/moogaloop.swf?clip_id=1669862&#038;autoplay=1"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb160.jpg" alt="" /></a><br />
<a href="http://www.ilovesketch.com/">ILoveSketch</a> is a 3D curve sketching system done as an academic project by a few <a href="http://www.dgp.toronto.edu">University of Toronto</a> students. The software tool looks like it allows designers to draw out concepts using a tablet based system while automatically approximating the drawn curves in a 3D space. Designers can easily zoom, pan, and tumble through their work space as well as make use of a few gestural interactions for deleting and redrawing lines. Unfortunately, I wasn&#8217;t able to actually find the download option to try it out. A design tool like this is perhaps geared more at industrial or product designers, and less so UI interaction designers. Nevertheless I still wanted to share it as I think it&#8217;s something really unique and perhaps a bit inspirational. Makes me wonder what a 3D UI wireframe would look like. :)</p>
<p><em>Credits: <a href="http://www.dgp.toronto.edu/~shbae/index.html">Seok-Hyung Bae</a>, <a href="http://www.dgp.toronto.edu/~ravin">Ravin Balakrishnan</a>, and <a href="http://www.dgp.toronto.edu/~karan">Karan Singh</a></em> </p>
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		<slash:comments>2</slash:comments>
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		<title>Grand Narratives &amp; Play Points</title>
		<link>http://wireframes.linowski.ca/2010/04/grand-narratives-play-points/</link>
		<comments>http://wireframes.linowski.ca/2010/04/grand-narratives-play-points/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 13:11:16 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[jakubs]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[user flow]]></category>
		<category><![CDATA[user journey]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2308</guid>
		<description><![CDATA[We can experience tiny operational interactions and we can experience grand narratives. Perhaps there is room for both of these when we think through and visualize experience, flows and time. Here is a quick idea to support these in an electronic sketch. A thicker line is basically used to denote the bigger story which is [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Grand Narratives" href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/full151.png" rel="shadowbox"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb151.jpg" alt="" /></a><br />
We can experience tiny operational interactions and we can experience grand narratives. Perhaps there is room for both of these when we think through and visualize experience, flows and time. Here is a quick idea to support these in an <a href="http://wireframes.linowski.ca/2010/02/tablet-illustrator-and-the-case-for-electronic-sketching/">electronic sketch</a>. A thicker line is basically used to denote the bigger story which is more linear, whereas the smaller interactions such as onlicks, hovers and drags are represented in a thiner style. The grand narratives also have starting points denoted by &#8220;play points&#8221;. These could be used to help guide readers to the important beginnings in a sea of little boxes. Just thinking (uhmm&#8230; I mean drawing) out loud. What do you think?</p>
<p><em>Credits: <a href="http://www.linowski.ca">Jakub Linowski</a></em> </p>
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		<slash:comments>4</slash:comments>
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		<title>Tablet + Illustrator: the Case for Electronic Sketching</title>
		<link>http://wireframes.linowski.ca/2010/02/tablet-illustrator-and-the-case-for-electronic-sketching/</link>
		<comments>http://wireframes.linowski.ca/2010/02/tablet-illustrator-and-the-case-for-electronic-sketching/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:42:59 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Samples]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[jakubs]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[user flow]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=2020</guid>
		<description><![CDATA[It&#8217;s probably nothing new that the sketch has been gaining quite some attention lately as a powerful design tool. Some UI designers have began to precede wireframing and prototyping with free-form pen and paper approaches that afford exploration and support a wider diversity of ideas. For over a year now, in my design process I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Electronic Sketching" rel="shadowbox" href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/full137.png"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb137.jpg" alt="" /></a><br />
It&#8217;s probably nothing new that the <a href="http://wireframes.linowski.ca/tag/sketch/">sketch</a> has been gaining quite some attention lately as a powerful design tool. Some UI designers have began to precede wireframing and prototyping with free-form pen and paper approaches that afford exploration and support a wider diversity of ideas. For over a year now, in my design process I&#8217;ve started doing just the same right after I picked up a set of <a href="http://wireframes.linowski.ca/2009/09/markers/">markers</a> and sketch pads. Looking back, sketching has been wonderful at giving rise to design representations that naturally act as conversation starters and therefore make sketching more so compatible with agile philosophies. However, traditional pen and paper has a few limitations which <img class="alignright" src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb137b.jpg" alt="" /> over the last few months became noticeable. As a reaction to this, I grabbed an <a href="http://www.wacom.com/index.html">Intuos 3</a> from Wacom, installed <a href="http://www.adobe.com/products/illustrator/">Adobe Illustrator</a> and began <a href="http://www.linowski.ca/sketching">sketching</a> electronically using a pen and tablet. Finding the new approach superior, I have doubts I&#8217;ll ever go back to paper and wanted to share some of the reasons why. </p>
<h3>Scaling</h3>
<p>Like it or not, design ideas need to scale over time and good tools provide room for such growth. One thing that I love about Illustrator (which paper lacks of course) is that the art board or workspace can be stretched as needed whenever concepts need the extra room. The flexibility to resize the canvas is a really great feature especially during early ideation when multiple screens need to be shown together to tell a meaningful story. On the same note, another way Illustrator excels is in terms of a scalable fidelity. Whereas early on in a project the amount of detail might be small, over time however, the fidelity of an electronic sketch has the potential to develop. In a vector environment it is super easy to take a small UI sketch, stretch it to a larger size, and inject more detail inside of it. </p>
<h3>Ease of Editing</h3>
<p>Yes, in the real world we have pencils, erasers and the ability to redraw or correct our sketches to some degree. We can however only correct our paper sketches somewhat before they becomes unreadable. This isn&#8217;t the case with anything electronic or digital where cutting, deleting, undoing, redoing, erasing is second nature. A very common scenario is to draw different screens and only learn eventually that it makes sense for the two or three screens to be placed together &#8211; something that is very easily done by reorganizing or repositioning on the computer. Another superb thing about Illustrator is the ability to select a line and just redraw it, causing it the take on the new form. This of course can be done an unlimited amount of times in an electronic tool.</p>
<h3>Legibility</h3>
<p>Although this might not be the case for everyone out there, I personally find that my hand writing is very hard to read. Unless I spent extra care and time to write legibly, I find that on the computer it is way easier and quicker to type out text that can be read by others.</p>
<h3>Carelessness</h3>
<p>When I am about to sketch on paper, knowingly that it will be harder to undo, I hold myself back and think twice before the ink or lead leaves a mark. This slow down or inefficiency can be easily overcome in the electronic world with a tablet pen. When I sketch electronically, this worry disappears as I know that I don&#8217;t have to generate the right ideas, but instead can easily correct myself if something needs adjusting. This careless quality of electronic sketching brings forth immense value by affording greater exploration to occur more freely.</p>
<h3>Reuse</h3>
<p>Illustrator allows to create symbols of artwork very easily which in turn speeds up exploration ever more. Let&#8217;s say you have the same screen or component which you want to use a number of times across your work. Dragging the selection into the symbols palette allows you to reuse or instantiate that artwork and still have the ability to edit it in one location with it updating throughout. This is simply a superiority that paper cannot compete with.</p>
<p>The above are the reasons why I moved in the direction of electronic sketching. Perhaps the use of paper can still be justified in collaborative sketching sessions when there are more than one designer at the table and the design activity happens simultaneously in real time. For the remaining times, I find that the electronic sketch offers advantages over paper that are just too good to pass.</p>
<p><em>Credits: <a href="http://www.linowski.ca/">Jakub Linowski</a></em></p>
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		<title>Exposure Sheets (X-Sheets)</title>
		<link>http://wireframes.linowski.ca/2010/01/exposure-sheets-x-sheets/</link>
		<comments>http://wireframes.linowski.ca/2010/01/exposure-sheets-x-sheets/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 00:05:50 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=1992</guid>
		<description><![CDATA[Traditional animators have been relying on sketching techniques of their own which I thought might be inspirational. Animators represent time with exposure sheets (aka. dope sheets) through which a large number of information can be conveyed to others. An x-sheet is pretty much a frame by frame representation of time to which notes can be [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Clickframes" href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/full134.jpg" rel="shadowbox"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb134.jpg" alt="" /></a><br />
Traditional animators have been relying on sketching techniques of their own which I thought might be inspirational. Animators represent time with exposure sheets (aka. dope sheets) through which a large number of information can be conveyed to others. An x-sheet is pretty much a frame by frame representation of time to which notes can be layered on top. Some of these notes typically include information about: dialogue, camera angles, lighting, background and audio. Since timings of around 30 frames per second are standard, each xsheet is just a snapshot of a few seconds. Nevertheless, animators still find them useful as a communication artifact.</p>
<p>Here is what the people at <a href="http://www.michaelspornanimation.com/splog/?p=1776">Michael Sporn Animation</a> studios have to say about these deliverables:</p>
<blockquote><p>
You see, when you get used to reading X-sheets, you see them as time. You don’t see the lines, you see seconds and footage, instantaneously. As an animator, you get an overview immediately of the scene; as a director you read the track, how the animator has constructed the scene, and what camera moves are indicated and why.
</p></blockquote>
<p>Here are a <a href="http://www.michaelspornanimation.com/splog/?p=1776">couple</a> <a href="http://www.odonnol.com/x-sheet/index.htm">extra</a> <a href="http://www.11secondclub.com/images/interviews/october09/xSheetBig.jpg">x-sheet</a> samples.</p>
<p>Of course x-sheets work for a passive medium such as film and it&#8217;s questionable of how useful they might be for interactive web applications. Nevertheless, I still wonder if some of these ideas can be useful to our field. What other information can experience or interaction designers &#8220;layer&#8221; on top of the existing deliverables that we are typically accustomed to? Perhaps it would be interesting to combine a user flow representation with a learning curve or effort representation? What ever happened to representing sound in a UI sketch? What about a wireframe referencing an x-sheet sketch for the times when we do use animation? Hey, and what about a user flow with one axis dedicated to representing time consistently? Just thinking out loud.</p>
<p><em>Credits: <a href="http://frederatorblogs.com/yaki_and_yumi/2005/10/">Jun Falkenstein</a></em></p>
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		<title>Present-Future Sketching</title>
		<link>http://wireframes.linowski.ca/2009/12/present-future-sketching/</link>
		<comments>http://wireframes.linowski.ca/2009/12/present-future-sketching/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 13:39:47 +0000</pubDate>
		<dc:creator>Jakub</dc:creator>
				<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://wireframes.linowski.ca/?p=1906</guid>
		<description><![CDATA[I just kicked off a new inspirations category intended for samples and techniques from outside the boundaries of the UI/UX/IA profession. I&#8217;m looking forward to seek out some inspiration from within other fields in the new year (please continue to send in samples or ideas). For now, here is a first post in this category. [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Present-Future Sketching" href="http://wireframes.linowski.ca/wp-content/themes/darwin/images/full128.png" rel="shadowbox"><img src="http://wireframes.linowski.ca/wp-content/themes/darwin/images/thumb128.jpg" alt="" /></a><br />
I just kicked off a new <a href="/category/inspirations/">inspirations</a> category intended for samples and techniques from outside the boundaries of the UI/UX/IA profession. I&#8217;m looking forward to seek out some inspiration from within other fields in the new year (please continue to send in samples or ideas). For now, here is a first post in this category.</p>
<p>I&#8217;ve noticed that my sister who is in her third year of studying architecture does quite a bit of sketching and model prototyping herself. Looking through her work, one thing which caught my attention was the use of a form of sketching which overlays the envisioned building (or neighbourhood) on top of an existing environment. For me, this seems like a superb and smooth way of transitioning from the present into the future. The present in this case is a black and white photograph of the neighbourhood and acts like a clear reference point. The future state of the intended design clearly stands out by means of a coloured pencil sketch on top of the photograph. Occasionally, I&#8217;ve also seen her make use of overlaid tracing paper. </p>
<p>To me this seems really interesting and I wonder if the same approach can be used in UI design. When redesigning existing UIs, why not take screenshots of the current present state, import into Illustrator and sketch the future state on top. Eager to try this one day.</p>
<p><em>Credits: <a href="http://linowska.carbonmade.com/">Dominika Linowska</a></em></p>
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