Grand Narratives & Play PointsApril 21st, 2010
We can experience tiny operational interactions and we can experience grand narratives. Perhaps there is room for both of these when we think through and visualize experience, flows and time. Here is a quick idea to support these in an electronic sketch. A thicker line is basically used to denote the bigger story which is more linear, whereas the smaller interactions such as onlicks, hovers and drags are represented in a thiner style. The grand narratives also have starting points denoted by “play points”. These could be used to help guide readers to the important beginnings in a sea of little boxes. Just thinking (uhmm… I mean drawing) out loud. What do you think?
Credits: Jakub Linowski
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