January 15th, 2009
Changing elements on a page can be forceful. Traditionally, the popup or the dialogue box is an example of a rather unforceful behaviour where the overlaying element does not affect the underlying interface. It appears on top and nothing underneath changes other than a drop shadow or a grey out. This does not have to be the case however. One example of such more forceful push and shove behaviours can be seen during dragging operations. Bill documented this nicely in such a diagram. As an item is dragged and its position changes, the surrounding items are affected as they are pushed around. Using key frames, one can imagine the underlying rules during such an operation.
Finally, these push and shove rules do not have to be limited to dragging alone. As RIA elements become more flexible to resizing, dragging, animating or any other positional and size changes, such behaviours could be considered.
I found this example on Bill Scott’s superb companion flickr page for his upcoming
Designing Web Interfaces book.
Credits: Bill Scott
January 13th, 2009
There is a fuzzy line between what constitutes a paper prototype and a wireframe sketch loaded with sticky notes. Although Danny originally tagged them as prototypes (which is perfectly valid in my opinion), I would like to expand the possibility that such design representations may have uses beyond paper prototyping. Instead, sticky paper can also be used in the conceptualization stage in which wireframe generation and sketching fall into. Could this then be called a stickyframe?
Stickyframing, or the idea of using sticky notes combined with sketching can bring great value for a design process. The strength of such a combination is the decreased effort for changes or modifications provided by stickies, while at the same time having the immediacy and flexibility of ideation that sketching allows. Sometimes during paper sketching we’ll draw out an interface element and then we’ll want to reposition it. At other times, we’ll want to redraw an element while the remaining interface parts are perfectly fine. In both of these situations, we’re often forced to redraw the whole page view as we generate more design knowledge. Stickies of course help combat such inefficiencies.
On the same note, an emergent thought comes to mind which further could extend stickyframes – digital photography. Just the same way as Danny Hope took pictures of the various page views and posted them on flickr, the same could be done in a design setting. Photography could not only allow for the various interface states to be frozen as a future reference. More so, photographing sticky wireframes could allow for a reuse of various elements (or their states) across different pages. It’s just a thought, as the fight for increased document agility continues on.
Credits: Danny Hope
January 12th, 2009
This is an interesting sketching technique provided to me by Jonas Löwgren, which separates individual interface elements from the page. Here, individual elements are taken out from the page view and then referenced back to a mini version of the page which contains a structural representation. More so, the page structure only lives in one area (the centre). Nearby each sketched element there is also some faded hinting of what is around the element. Taken together, this increases the speed in which the sketches can be generated, as there is less need to redraw full pages with all other elements.
Secondly, this technique also has the strength to emphasize particular elements as they speak back at us with a louder voice. The isolation of various items, freed from the page view makes them stand out more. There are also other submitted samples (here and here), which also made use of this technique in a wireframe context.
Credits: Jonas Löwgren
January 11th, 2009
Need to scribble the contents of a pull down menu quickly? Sockyung uses a pretty straightforward sketching technique of a bulleted list on the side margin and an arrow reference.
Credits: Sockyung Hong
January 9th, 2009
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January 7th, 2009
Steve sent me a User Journey sample today and I thought it was pretty interesting. Besides there being an article on Boxes and Arrows on this technique, perhaps I can add my 5 cents on what I am seeing here. Other than the iconographical style, two important ideas become apparent. First, the duration of the interactions in this visual are wider than usual. Typical user flows represent quite narrow time lengths, whereas the deliverable shows interactions spanning out over the weekend, and even a month afterwards. Secondly, the computer screen is represented as only one item in a bigger context of the physical world. The little people here interact with other physical objects such as magazines, MP3 players and PDAs. Taken together I find this sample as an interesting way to think and represent activity beyond the desktop screen within a richer reality.
Here is also what Steve writes:
I have been working on creating these 3D characters for some time now to bring to life some (often boring) User Journeys for our clients.
I have used them several times in pitches and key stakeholder meetings and they seem to be well received, while at the same working as a good platform to get our ideas across. Clients seem to get things more easily when they are illustrated or drawn out in front of them. I have also found people are more likely to contribute in meetings if they see ideas detailed in this way. If I have the library of assets with me, I can easily (using omnigraffle or equivalent) add their idea to the diagram in the meeting, increasing their sense of participation.
And just because you are illustrating your User Journey it doesn’t mean you are trying to dumb the information down. Before I create a diagram like this one I make sure I sketch out my ideas with a pencil and paper before hand to ensure all bases are covered.
Credits: Steve Johnson
January 6th, 2009
When thinking about high level web site structures, we often rearrange content or page items. I at least, place page holders here and there, look at new content, and then revisit the structure as new knowledge or insights are generated. This is especially so during the early phases of site mapping. In order to imbue these documents with more agility and flexibility, sometime in the past I developed the habit of avoiding arrows and line connectors. I felt that the lines slowed me down as they added an extra step to the work flow. Each time I would reorder a page item, I would then also have to rearrange the lines as well. Instead I began using indentation, tone and alignment to suggest hierarchy. Perhaps this tactic is not perfect, as changing the background colour of an item also requires additional time. Nevertheless, it’s still one step closer in the direction of making documentation more flexible to change.
Credits: Jakub Linowski
January 5th, 2009
Events such as mouse clicks, mouse overs, key presses, and focuses according to John Resig are the “glue which holds all user interaction”. Traditionally IA’s have documented these interactions with numbered annotations referenced on the side margin. However finding and reading such text based annotations can be a relatively slower process compared to the immediacy of contextualized visual symbols. Here I found a nice example on documenting an event within the page, which challenges the numbered annotation technique. Simply put, it’s just a red arrow within the page suggesting a cause and effect. Perhaps it’s not completely clear whether it is a mouse click or mouse over, but still it makes me wonder what if a new visual language emerged for more diverse in page interactions.
Credits: Vivi Zhang
January 4th, 2009
When an interface element changes position or size over time during an animation, the path it takes can vary. Onion skinning can help indicate the various paths of an animation.
Credits: Michel Vuijlsteke