Engaging Paper Wireframe

April 23rd, 2009


Often as noted in the past, there comes a time when the designer craves to invite feedback about a wireframe or any other design documentation. Rob here has taken one step further by creating an interface representation with elements being overlaid as separate pieces of paper. This has the added benefit of having an even more engaging wireframe which invites further collaboration. Here not only can viewers provide verbal feedback, but instead they can explore together different interface variations while freely rearranging elements. In retrospect Rob writes about his experience positively:

I really enjoyed the meeting I had. In the past support for these meetings has been thin. I used this free-flow method to get better participation and stake-holder engagement in this project – and I think it worked (know it worked).

Update: Rob just did a second version of this wireframe, which can be visible over at his flickr site. Looks like putty has also been used to keep all of the paper layers from flying around.

Credits: Rob Enslin

Touchscreen Gesture Icons

April 21st, 2009


Recently, quite a few representation about human activity have been merging in with the wireframe. Similarly, here is a template which contains various possible gestures on a touchscreen. Elaine came up with interesting ways to represent: taps, double taps, drags, flicks and pinching. Unflattened PNG can be grabbed from here (Elaine says: “I’m okay with people using the images for wireframes, presentations and educational purposes, but no modifications please”).

On the same note, Dan also posted another gestural icon set over here.

Credits: Elaine Chen

Cursor Actions

April 17th, 2009


After the previous post, Sherrod reacted with his own cursor sample which aims to represent more varied mouse actions. He uses a combination of cursor icons to differentiate between clicks, mouse overs, and gestures. Taken together these all help to tell a clearer story and establish links between the different screens.

Credits: Sherrod Faulks

Cursors As State Indicators

April 15th, 2009


Cursors can be used inside of wireframes, or detailed visual layouts as in this case, to hint at states. Overlaying them on top of existing elements can give the viewer a stronger understanding of the multi state nature of the interface through the visibility of mouse positioning. In its most basic form a cursor can hint at an element’s onMouseOver state. In this sample I’ve used multiple such cursors on one screen to show multiple states all at once. I would assume it would also be possible to help understand other states as well (drags, resizes, etc) using cursors.

Have a look over at Konigi’s Wireframe Icon Set which now also contains cursor icons.

Credits: Jakub Linowski

Structure Juxtaposed Wireframe

April 13th, 2009


While designing the uxtestkitchen.com site, Dawn has come up with a navigation scheme which displays the site structure along with the current location at the very top of the interface. As we’d expect, these ideas have been naturally placed into the wireframe. What I find interesting however is the juxtaposition between the site structure and the wireframe at a more general level. I mean, this type of view could just as well be used even if the interface did not contain such a navigation. After all, seeing the site structure along side the wireframe in itself provides a richer picture. Similarly to showing needs alongside wireframes, perhaps seeing structure or user flows more closely could enrich the context.

A second thing I find interesting here, is the use of colour to suggest the current location of the user. Here, yellow has been used to hint at the currently selected item. This brings back thoughts about colouring clickables in wireframes. Just as actionable elements in a wireframe could have a reserved colour, perhaps a second standardized colour could be reserved to suggest selected items.

Credits: Dawn Bovasso

Sketchstorming

April 10th, 2009


Just made some slight adjustments to the existing alternative sketching technique, aiming to steer more in the direction of brain storming or mind mapping. This resulted in something I’ll call a sketchstorm. Wanting to feel less constrained in the explorative stage of a project, little frames were sketched on a larger paper size (11×17) without any “alternative numbering”. Simply, the interface ideas which were more related to each other were grouped more closely together. As alternative concepts emerged, they were drawn outward away from the center. The center of the page still contains a focal idea which the sketches try to support. Overall, I can say that the larger sheet size combined with small interface representations did feel more free.

Credits: Jakub Linowski

Coloured Paper Templates

April 8th, 2009


Here is an interesting twist on the wireframe by means of using a different coloured background. When Steve has been drawing up templates of existing content for an intranet site, coloured paper has been used to denote the various templates types. In this case the colour suggests the differences in technologies used. However background colour could be just as well used to denote other things such as: user types, page states, stages in a flow, etc. It seems like an interesting approach, as typically the wireframe usually rests on a white background.

Credits: Steve Baty

Agile People

April 6th, 2009


Personas inside of wireframes? Sherrod began combining little people figures with actual interface representations. It’s interesting to see these miniature persona like icons along with their basic user stories or simplified needs trying to provide an additional layer of information about the context of use. The icons also come available as a downloadable PSD file and contain a number of unique roles.

Credits: Sherrod Faulks

Page Description Diagrams

April 3rd, 2009


Page Description Diagrams are pretty much wireframes devoid of any layout representation. Page content chunks are described textually and also prioritized on a horizontal axis.

Here is a snippet of what Tom, of Blue Flavor, writes.

One of the main reasons why I love pdd’s is that they effectively remove visual design and layout-based discussions (which should be reserved for the visual design phase of the work) from the IA process. Presenting and discussing only content forces a client to focus on choosing what is and isn’t really important on a given page, helping to communicate their core message.

In addition, a good article on PDD’s exists over at boxesandarrows, and Garrett Dimon has posted a PDD template for Visio.

Credits: Tom Watson

Reference Zone Wireframes (with Rough Events)

April 1st, 2009


Cutting corners on the level of detail is a popular approach during wireframing which has been noted in the past during exploratory phases. These reference zones (term taken from Wireframes for the Wicked presentation), or content labels, do just that. Block outlines have been drawn out which are then labelled in order to describe what is contained within. Hans here has also introduced a number of arrows which begin to explore rough flows or events within the interface (similarly to Vivi’s In Page Events sample). Perhaps another difference between Hans’ and mine sample is that mine combines these abstract reference zones with more detailed sections, whereas Hans’ sample is fully referenced. Either way, these ways of abstracting the representation is quick and works very well in stirring initial interface ideas.

Credits: Hans Nieuwenburg